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Galcon code
Galcon code





galcon code
  1. #Galcon code software
  2. #Galcon code code

It took at least 45 minutes of him griping and whining about how he never could win before he figured it out.

galcon code

#Galcon code code

Shortly before Dave arrived, my friend Jason and I tweaked the code so that when his name was entered, the game would automatically make all his ships move at 1/2 speed and his planets have 1/2 production. One of the classic games of my VGA "Galactic Conquest" was when I had a few friends to my place, one named Dave. The game included fractal planet surfaces and dots representing ships in flight. Since the controls were mouse based, the players each took turns in a random order. Again the game was multi-player, and it was played by people gathered around a single computer. Putting it together was one of my first VGA games (which meant it had 256 colors, instead of just 16.) I used XLib and TurboC and was able to make it a hi-res VGA game "360x240" ooooh. It's graphics (being text) were rather dated, and I knew I could make something pretty swell. I knew I had to re-make "Galactic Conquest" sometime. You can still play Galactic Conquest in all of its original glory by using dosbox. All the same, it was a non-stop thrill ride of 80x25 text-mode goodness. The "moves" were entered via the keyboard and were hidden from other players. It could be played with up to six people, and was quite an enthralling good time with six people sitting around a computer. Other than some two player NES games, it was the first multi-player game I ever played. The game was called "Galactic Conquest" and was written by Rick Raddatz.

galcon code

I first played this game in 1991 when I was 12 years old. However, it is a predecessor of Galcon, though I don't know if it was inspired by the 1980-1985 versions of "Galactic Conquest" or not. I haven't been able to find any info about this game.

#Galcon code software

1986?Ī game named "Stellar Invasion" written by BEARBYTE SOFTWARE inspired the 1987 edition of Galcon. It was last maintained by Byron Guernsey. I was sent a copy of this game, and it appears to have similar gameplay to the 1987 version of "Galactic Conquest" that inspired me. Where it was renamed to "Galactic Conquest". I don't have much info on this game, but it was updated and ported to Unix in 1985. Inspired by DECWAR, a game was written on a PDP-11 system in Kentucky called D.I.S.K. The link above is the homepage of this game and has more information. Inspired by WAR, DECWAR was one of the first multi-player space battle games. See the upcoming link for a bit more information on it. 1975?Ī two player, single terminal Star Trek type game named WAR was written by an unknown author for the CDC-6600/6400 system. We also show that high spatial resolution over most of the magnetic regions of the cluster is very important to capture the small-scale dynamo process and maintain the magnetic field structure in our simulations.Okay folks - you asked for it (wait, you didn't) and here it is! The complete and unabridged history of Galcon! Starting from its beginnings as text-mode game, marching through it's difficult adolescence as a javascript game, andĬoncluding quite nicely with what we have today. We discuss the properties of magnetic fields throughout the cluster and the synthetic Faraday rotation measure maps they produce. The final magnetic energy in the ICM is determined by the ICM turbulent energy, with a weak dependence on the AGN injection energy. Therefore even weak magnetic fields from AGNs can be used to magnetize the cluster to the observed level.







Galcon code